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Creativity has been measured in a variety of ways in music, art, and increasingly in technology. The level of realism, high-resolution graphics, and interactivity in contemporary video games have become benchmarks for modern-day creativity. Creativity plays a critical role in the game development process, and also extends to the game play experience both for leisure and in educational applications. This book synthesizes current research on creativity as it relates to video games, both from the developer standpoint and user standpoint. Creatively designed games not only result in more user engagement, but increasingly can result in user interest in modifying code, extension of gameplay space outside the game, and creative user strategies for "cheating" the game.
James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award.