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This book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium’s variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto ; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling.
Autor: Smith, Anthony N.
ISBN: 9783030099718
Sprache: Englisch
Seitenzahl: 266
Produktart: Kartoniert / Broschiert
Verlag: Springer International Publishing
Veröffentlicht: 04.01.2019
Untertitel: Narrative Production in the 21st Century
Schlagworte: Comic-Book Storytelling Film industry Media Convergence Narrative Design Scriptwriting Storytelling TV industry Television Drama Storytelling
Anthony N. Smith is Lecturer in Television Theory at the University of Salford, UK. He has published articles in New Media & Society, Television & New Media and Critical Studies in Television , and is also co-editor of Storytelling in the Media Convergence Age: Exploring Screen Narratives (Palgrave Macmillan, 2014).

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