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This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.
Autor: Kamm, Björn-Ole
ISBN: 9783030509521
Sprache: Englisch
Seitenzahl: 300
Produktart: Gebunden
Verlag: Springer International Publishing
Veröffentlicht: 29.08.2020
Untertitel: Transcultural Dynamics and Orderings
Schlagworte: Dungeons and Dragons Japanese culture Japanese gaming Live-action role playing RPG Role-playing games Role playing games in Japan Table-top role playing
Björn-Ole Kamm  teaches and researches in Transcultural Studies at Kyoto University. His previous research engaged stereotypes and media use in Japanese society. Currently, he explores live-action role-play in Japanese educational contexts.

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