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Written by experienced graphics software developers, this book discusses the techniques they have used to implement feature film quality rendering engines.  Each chapter covers a separate part of the problem, and is written by an expert on that subject. Between them, the authors have developed numerous rendering solutions, and this book shares that expertise. While each chapter stands alone, together they show how all the different techniques used in rendering can be brought together in a single practical system. Whether a user of a system, wishing to exploit it fully, an inexperienced software developer wishing to understand the rendering framework, or a more experienced developer wishing to learn about a specific technique - all will find this book invaluable.
ISBN: 9781849969291
Sprache: Englisch
Seitenzahl: 302
Produktart: Kartoniert / Broschiert
Herausgeber: Stephenson, Ian
Verlag: Springer London
Veröffentlicht: 13.10.2010
Untertitel: Design and Implementation
Schlagworte: Animation Augmented Reality Autodesk Maya Maya Open Source Renderer Shader Shading computer animation design

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