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Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Autor: Govil-Pai, Shalini
ISBN: 9781441947185
Sprache: Englisch
Seitenzahl: 296
Produktart: Kartoniert / Broschiert
Verlag: Springer US
Veröffentlicht: 01.12.2010
Untertitel: Theory and Practice Using OpenGL and Maya®
Schlagworte: 3D Animation Maya OpenGL Shading computer graphics graphics programming modeling programming real-time

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