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While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an ‘illegitimate’ activity, they are enjoyed by a wider demographic as a ‘legitimate’ pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany – a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.
Autor: Schroeder, Jens
ISBN: 9783631606117
Auflage: 1
Sprache: Englisch
Seitenzahl: 350
Produktart: Gebunden
Verlag: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
Veröffentlicht: 25.03.2011
Untertitel: The Perception of Digital Games and Mass Media in Germany and Australia
Schlagworte: Australia Digital Digitale Spiele Distinktion Fund Games’ Germany Jens Mass ‘Killer

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