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Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)
Autor: Pv, Satheesh
ISBN: 9781484263952
Sprache: Englisch
Seitenzahl: 165
Produktart: Kartoniert / Broschiert
Verlag: APRESS
Veröffentlicht: 26.11.2020
Untertitel: Using C++: From Beginner to Pro
Schlagworte: Blueprints C++ Epic Games Gameplay HUD Physics Raycasting UE4 Unreal Editor User Interface
Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.